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AquaWars Development Diary – Week 5

Sunday, May 13th, 2012

5 weeks in. I don’t like starting out like this, but I had yet another real life set back this week. My dad was having chest pains and ended up in the ER. Turns out he had a minor heart attack and had to have a stent put in. He is doing ok now, thank [...]

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AquaWars Development Diary – Week 4

Saturday, May 5th, 2012

Here we are again, yet another week has gone by. This week was a lot more productive, but I still feel that I could’ve done better. I guess that is Just part of being an indie developer. This week I began to work on some of the in game menus. The main reason I did [...]

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AquaWars Development Diary – Week 3

Friday, April 27th, 2012

So it is the end of the third week. Unfortunately life has thrown a couple of obstacles in the way, meaning I did not get as much done thus week as I wanted to. On Sunday I got a stomach virus that made it quite difficult to work on anything, and the next two days [...]

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AquaWars Development Diary – Week 2

Friday, April 20th, 2012

So the second week of development has come to an end. This week was primarily back end work to build foundations for the game, although I did end up adding a few cool front end features as well. I’ll go over one of those first. One thing I knew I wanted in the game since [...]

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AquaWars Development Diary – Week 1

Thursday, April 12th, 2012

So since I have had this blog for nearly two years and barely posted anything I have decided to begin using it. I will be posting weekly updates on my progress with my current project, AquaWars X (Working title). The game is a remake of my second game, AquaWars. I worked on that game while [...]

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RocketChimp Update Coming

Tuesday, November 1st, 2011

An update to Rocket Chimp is nearly ready to be submitted. This update will be more of a technical update, including many new iOS 5 features. It will add iCloud support for syncing high scores and achievements between your devices. Also it will use the new Twitter integration to make tweeting much easier, no longer [...]

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