AquaWars: Quick Check-Up
Sunday, December 9th, 2012
Another long period has passed without much of an update, sorry for that. I have been quite busy working on AquaWars and some other contract work. The plan is now to launch AquaWars in January. I wanted to launch this month, but with the iTunes Connect shutdown and plethora of sales it isn’t the best [...]
Posted in Development, iOS, iPad, iPhone
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Call For Beta Testers
Saturday, June 30th, 2012
So I am looking for testers for AquaWars. Here is the signup link: http://tflig.ht/enMnwr Only requirement is a device with iOS 4.1 or higher. Next week I will be posting this to the TouchArcade forums, so get in now while you can!
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Week of June 17th: Weekly Update!
Friday, June 22nd, 2012
So it has been a while. Only two weeks actually, but when I am used to writing weekly posts it certainly feels like a long time. I think I can safely say that I am 10% away from being finished, which really means I have 90% of the work left. But it does mean that [...]
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No AquaWars Update This Week…
Saturday, May 19th, 2012
If you haven’t noticed, I have yet to upload an AquaWars development diary post this week. That is because there isn’t one! Yes, I know you all must be quite disappointed. Instead I spent time this week working on my client project and a very large update to Rocket Chimp! The update will be adding [...]
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AquaWars Development Diary – Week 5
Sunday, May 13th, 2012
5 weeks in. I don’t like starting out like this, but I had yet another real life set back this week. My dad was having chest pains and ended up in the ER. Turns out he had a minor heart attack and had to have a stent put in. He is doing ok now, thank [...]
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AquaWars Development Diary – Week 4
Saturday, May 5th, 2012
Here we are again, yet another week has gone by. This week was a lot more productive, but I still feel that I could’ve done better. I guess that is Just part of being an indie developer. This week I began to work on some of the in game menus. The main reason I did [...]
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AquaWars Development Diary – Week 3
Friday, April 27th, 2012
So it is the end of the third week. Unfortunately life has thrown a couple of obstacles in the way, meaning I did not get as much done thus week as I wanted to. On Sunday I got a stomach virus that made it quite difficult to work on anything, and the next two days [...]
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AquaWars Development Diary – Week 2
Friday, April 20th, 2012
So the second week of development has come to an end. This week was primarily back end work to build foundations for the game, although I did end up adding a few cool front end features as well. I’ll go over one of those first. One thing I knew I wanted in the game since [...]
AquaWars Development Diary – Week 1
Thursday, April 12th, 2012
So since I have had this blog for nearly two years and barely posted anything I have decided to begin using it. I will be posting weekly updates on my progress with my current project, AquaWars X (Working title). The game is a remake of my second game, AquaWars. I worked on that game while [...]
Posted in Development, iOS, iPad, iPhone
Tagged AquaWars, Development, iOS, iPad, iPhone, Universal
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Christmas Sale!
Saturday, December 17th, 2011
I have decided to do a Christmas sale on some of my apps; DoneIt for iPhone, Move!, FridgeNote, AquaWars and SwiftBrowser will all be free starting today! (12/17/11) For a limited time only, download now! Merry Christmas everyone! DoneIt for iPhone Move! FridgeNote (iPad only) AquaWars SwiftBrowser